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Description[]

The lands of Wayward are mysterious and seem to react to your presence and actions. Crafting and using items, killing creatures, and performing skills will all affect your malignity and benignity, and thus your reputation. The lower your reputation is, the more challenging survival becomes. Having a high reputation assumes you are peaceful, and the land will act in kindness towards you by not allowing more difficult creatures to spawn. Certain peaceful actions may increase your reputation, such as gardening or planting mushrooms and plants.

Caves will always feature the same creatures, regardless of reputation. During the night, if your reputation is below 0, some very dangerous creatures can spawn.

The difficulty and scores for benignity and malignity for a playthrough can be viewed by hovering the mouse over the reputation score, which is found in the top left corner next to a skull or star (depending on reputation) symbol and colored purple. Each game is started with both scores at 0, and therefore a reputation score of 0.

All islands share reputation. Therefore, reputation carries over when sailing to another island.

Impacting Reputation[]

The player's overall reputation score is equal to their benignity minus their malignity. Thus, reputation is increased by performing "benign" actions and decreased by performing "malign" ones. For simplicity, however, actions that affect reputation are generally represented in terms of their effect on the reputation score itself (for example, starting a fire on open ground gives -250 reputation)

Most skills have a "Reputation Impact" score as seen in the skills menu (default hotkey: V). Each use of a skill will incur the Reputation Impact of that skill, regardless of whether it succeeds, as seen in Example 1 below. Likewise, every item has an associated skill that decides the Reputation Impact from actions taken on them: craft, repair, reinforce, refine, enchant, etc. Note that certain tool-specific actions such as chop, mine, cast and so on have tiers that, among other things, actually increase the Reputation Impact of the associated skill, for better or worse.

While crafting counts as skill use, craftable items also have their own Reputation Impact, which is applied on a successful craft. Thus, the full impact of a craft is the sum of the two, as seen below in Example 2. Conversely, disassembling a crafted item will "refund" the item's Reputation Impact, even if the item wasn't originally crafted by the player. This disassembly also counts as a skill use, however, and the reputation from skill use isn't refunded.

In addition to Reputation Impact, each skill is also associated with one of the "hidden stats" of Wayward: Strength, Dexterity and Metabolism. Whenever a skill is used, there is a small chance that the stat will increase. While the extra stats can be helpful, each stat increase also incurs a reputation decrease, which gets bigger each time the stat increases. In particular, players are advised to avoid overuse of skills associated with strength in the early game, as the growing penalty can quickly push them into facing dangerous enemies before they're prepared.

On top of skills and items, each creature in wayward has its own reputation impact score incurred when it dies. While attacking will lower the player's reputation, killing hostile creatures and monsters increases reputation, meaning the total effect on reputation can be positive if the player does not use too many turns killing it.

The player's reputation can also be greatly affected by using an Orb Of Influence, a special treasure sometimes found in chests or dropped by enemies that carry items.

Example 1:

A player decides to chop down a tree with their Copper Axe.

Lumberjacking Reputation Impact: -25

Chop IV Reputation Impact: -10

If it takes the player 5 turns to fell the tree, the resulting change to reputation will be -175.

Example 2:

The player attempts to create a String, which is in the skill category Tinkering.

String Crafting Reputation: 25

Tinkering Reputation Impact: -5

If crafting succeeds, the resulting change to reputation will be 20 (+25 for crafting the String and -5 for Tinkering).

If crafting fails, the resulting change to reputation will be -5.

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