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Description[]

Items have a variety of uses, such as being eaten, used as a weapon, or used in crafting. All items have a weight, a durability, and usually belong to one or more groups.

There is no limit to how many items the player can carry, however there is a limit to how much weight the player can carry while moving before they start suffering penalties. When nearing the weight limit the player will move more slowly. When above the limit the player will lose large amounts of stamina for every step he takes. If the player has no stamina left they will take a little damage on every step.

Item Properties[]

Items have various properties associated with them depending on the type of item it is. Below is a list of the main properties that can be associated with an item:

  • Action Tier: When the item is used for an action, the action tier determines how good it is at performing the task and gives various bonuses the higher the tier.
  • Actions: Some actions have additional parameters when used. The most common being Eat which restores various attributes.
  • Ammunition Type: The type of ammunition a ranged weapon uses (bullets or arrows)
  • Attack: The base damage the weapon does when used for a melee attack.
  • Capacity: How much weight the pack can fit
  • Craftable: When false indicates that though the item has a recipe it cannot be crafted. This is typically for items that can only be found but can still be disassembled (For example: Tattered Pants).
  • Crafting Reputation Change: How much the player's reputation changes by when the item is crafted and the reverse when disassembled.
  • Crafting Requires Doodads: Placed items that are required to be adjacent to the player in order to craft said item
  • Crafting Requires Fire: When true the item requires a near by fire source to craft said item
  • Cures: Some Which status ailments are cured when item is used.
  • Damage Type: The type(s) of damage the item does when attacking with it.
  • Decay time: The base amount of turns an item has before it decays and is lost. This is impacted by quality and is partly random.
  • Decays Into: What items that are produced when the item reaches 0 decay.
  • Defense: While equipped the amount of defense the item provides.
  • Disassemble: When true the item can be disassembled back to the items that were used to craft it.
  • Dismantle Items: What items are produced when dismantling the item. Dismantling does not count as crafting so the items produced cannot be a higher quality than the item dismantled.
  • Dismantle Skill: The skill used to dismantle item.
  • Durability: The base durability of the item. This is impacted by weight and quality of the item.
  • Equip: Which slot this item can be equipped to.
  • Flammable: When true indicates that the item will lose durability while in a tile acting as a fire source.
  • Grouping: What group the item is associated with. Some crafting recipes require an item from a group rather than a specific item.
  • Grouping Tier: Impacts the efficacy of the item when used in recipes that require an item from a group.
  • Hides Helmet: Non headwear equipment that when true hides the character's helmet. Typically found on robes.
  • Insulation: How much heat and cold resistance the item provides while equipped.
  • Level: How hard the item is to produce (Simple, Intermediate, Advanced, Expert, and Master)
  • Light Source: The amount of light the item produces when equipped.
  • Merchant Types: Some items can only appear on NPCs that are located on certain island types.
  • On Burn: Assuming the item can take damage from fire, what items are produced when the item reaches 0 durability because of fire damage.
  • Preferred Temp: The item's preferred temperature range when determining the decay rate modifier.
  • Preservation: The chance a pack will prevent an item experiencing decay per turn.
  • Range: The max range a ranged weapon can hit.
  • Range Attack: The base damage the weapon does when used for a range attack.
  • Range Skill Used: The skill used when firing/shooting ranged weapons.
  • Repairable: When false the item cannot be repaired.
  • repairAndDisassemblyRequiresFire: When true the item requires a near by fire source to repair or disassemble item
  • Required for Disassembly: Tools or doodads that need to be present to disassemble item.
  • Required for Dismantle: Tool that is needed to dismantle item (hammer or sharpened).
  • Requires: Items that are involved to craft this item. Items marked with (consumed) cannot be gained back when dismantling items and (Unconsumed) indicates the item is not lost during the crafting of said item (but it can lose durability).
  • Resists: When equipped this item will increase one or more defense types by a given amount.
  • Show Over Hair: Non headwear equipment that when true hides the character's hair. Typically found on robes.
  • Skill/Skill Used: Skill that is involved when crafting, refining, dismantling, disassembling item.
  • Spawn on Decay: Some items when they decay can spawn a creature (typically eggs).
  • Two Handed: If true this item cannot be used unless there is nothing equipped in the other hand.
  • Use: The specific or special actions that are useable with said item.
  • Vulnerabilities: When equipped this item will reduce one or more defense types by a given amount.
  • Weight: Determines the default weight of the item. Items normally have a range of possible weights and the weight listed in the item description typically does not represent the min possible weight.
  • Worth: Determines the base value of the item when being traded with merchants. Item's worth is impacted by its durability and quality. Note that some items are not able to be sold.

All items (668)

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